The last few games I’ve been rolling on the $@%*@! ranges & errors like crazy. How about cutting them down without altering the results too much? I just get tired of looking the damn things up. The Deeps are suspenseful, but the ranges & errors are just a chore lately.
Range plays are pretty much 50/50 between hit & out, so how about foul balls on even rolls to infield & outfield range?
Could do the same thing with possible errors: even rolls are fouls. But that cuts the errors in half. How about on the odd rolls that go to possible error, the roll for the error is halved when even. This will pump up the number of errors from 50% to, I dunno, 75%?